A farm is an area of land that is devoted primarily to agricultural processes with the primary objective of producing food and other crops; it is the basic facility in food production. The name is used for specialised units such as arable farms, vegetable farms, fruit farms, dairy, pig and poultry farms, and land used for the production of natural fibres, biofuel and other commodities. It includes ranches, feedlots, orchards, plantations and estates, smallholdings and hobby farms, and includes the farmhouse and agricultural buildings as well as the land. In modern times the term has been extended so as to include such industrial operations as wind farms and fish farms, both of which can operate on land or sea.
Farming originated independently in different parts of the world as hunter gatherer societies transitioned to food production rather than food capture. It may have started about 12,000 years ago with the domestication of livestock in the Fertile Crescent in western Asia, soon to be followed by the cultivation of crops. Modern units tend to specialise in the crops or livestock best suited to the region, with their finished products being sold for the retail market or for further processing, with farm products being traded around the world.
Marshall Naify (March 23, 1920 – April 19, 2000) was a motion picture and media tycoon who was a long-term chairman of the board of United Artists and later became founder and co-chairman of the board of Todd-AO, the largest independent post-production sound studio in the United States which worked on Apollo 13 and other major films.
Son of a Lebanese immigrant, who was originally a Jordanian from the al-Naber family, Naify built a movie theater empire beginning in 1912. Marshall Naify worked in the theater business nearly all his life. Marshall Naify and his brother Robert Naify were members of The Forbes 400 beginning in 1987 with an estimated combined net worth of $4.3 billion. They merged the family's theater chain with United Artists Theater Circuit and eventually became the majority shareholders. They sold that company in 1986 to John Malone's Telecommunications Inc. (TCI) for cash and stock. The Naify brothers were also pioneers in the cable television industry, entering the business in the 1950s.
The Foundation for Ancient Research and Mormon Studies (FARMS) was an informal collaboration of academics devoted to Latter-day Saint historical scholarship. In 1997, the group became a formal part of Brigham Young University (BYU). In 2006, the group became a formal part of the Neal A. Maxwell Institute for Religious Scholarship, formerly known as the Institute for the Study and Preservation of Ancient Religious Texts, BYU. BYU is owned and operated by The Church of Jesus Christ of Latter-day Saints (LDS Church). FARMS has since been absorbed into the Maxwell Institute's Laura F. Willes Center for Book of Mormon Studies.
FARMS supported and sponsored what it considered to be "faithful scholarship", which includes academic study and research in support of Christianity and Mormonism, and in particular, the official position of the LDS Church. This research primarily concerned the Book of Mormon, the Book of Abraham, the Old Testament, the New Testament, early Christian history, ancient temples, and other related subjects. While allowing some degree of academic freedom to its scholars, FARMS was committed to the conclusion that LDS scriptures are authentic, historical texts written by prophets of God. FARMS has been criticized by scholars and critics who classify it as an apologetics organization that operated under the auspices of the LDS Church.
A tank is a large, heavily armoured fighting vehicle with tracks and a large tank gun that is designed for front-line combat. Modern tanks are mobile land weapon platforms, mounting a large-calibre cannon in a rotating gun turret. They combine this with heavy vehicle armour which provides protection for the crew, the vehicle's weapons, and its propulsion systems, and operational mobility, due to its use of tracks rather than wheels, which allows the tank to move over rugged terrain and be positioned on the battlefield in advantageous locations. These features enable the tank to perform well in a tactical situation: the combination of powerful weapons fire from their tank gun and their ability to resist enemy fire means the tank can take hold of and control an area and prevent other enemy vehicles from advancing. In both offensive and defensive roles, they are powerful units able to perform key primary tasks required of armoured units on the battlefield. The modern tank was the result of a century of development from the first primitive armoured vehicles, due to improvements in technology such as the internal combustion engine, which allowed the rapid movement of heavy armoured vehicles. As a result of these advances, tanks underwent tremendous shifts in capability during the World Wars of the 20th century.
A tank (also known as a meat shield) is a style of character in gaming, often associated with a character class. A common convention in real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs, tanks redirect enemy attacks or attention toward themselves in order to protect other characters or units. Since this role often requires them to suffer large amounts of damage, they rely on large amounts of vitality or armor, healing by other party members, evasiveness and misdirection, or self regeneration.
Tanks are often represented as large or heavily armored.
"Tanking" occurs when the unit is intended to be the one taking damage (typically by being dangerous or detrimental, or using a game mechanic that forces it to be targeted), and secondly, to ensure that they can survive this damage through sheer health points or mitigation.
In real-time strategy games the role of a tank unit is to provide a health buffer for weaker ranged classes. Frequently maneuvering or other tactics are used by the tank to make themselves the most tempting or highest-priority target of enemy attacks, thereby diverting enemy attacks away from allies. Many basic strategies in games such as StarCraft and Warcraft III revolve around learning to micro-manage units so they attack tanks first so that the tanks do not continually attack units.
A tank is an armoured combat vehicle. The other common meaning is a storage tank, a container, usually for liquids.
Tank may also refer to: